Cabinet Row
6 of 11 cabinets lit · each one lights when its game is published
THE ROW IS IN
No games played in this browser yet. Start with something to warm up with.
MOOD ACROSS THE ROW
DAWN FLOW RUSH DRIFT
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Breakwater after Breakout, 1976 BEST —NOT PLAYED -
Tideline after Pong, 1972 BEST —NOT PLAYED -
Kelp after Snake and Nibbler, 1982 BEST —NOT PLAYED -
Soft Landing after Lunar Lander, 1979 BEST —NOT PLAYED -
Crosswalk after Frogger, 1981 BEST —NOT PLAYED -
Driftwood after Asteroids, 1979 BEST —NOT PLAYED - INSERT COIN Lighthouse after Simon, 1978 COMING TO THE ROW
- INSERT COIN Low Tide after Kaboom!, 1981 COMING TO THE ROW
- INSERT COIN Morning Route after Paperboy, 1985 COMING TO THE ROW
- INSERT COIN Sea Glass after Q*bert, 1982 COMING TO THE ROW
- INSERT COIN Sandcastle after Missile Command, 1980 COMING TO THE ROW
How the row keeps your mood
Every game on the row keeps a mood with you: rallies raise its energy, a lost ball lowers its calm, and time brings both back. It names that mood DAWN, FLOW, RUSH or DRIFT. When you leave a game after playing, it hands the mood to the town, and the row picks it up here.
The next cabinet follows the mood you left: DAWN gets something to warm up with, FLOW something to keep a rally going, RUSH something fast, DRIFT something gentle. The row prefers a cabinet you have not played yet.
Scores and moods stay in this browser. The lobby only reads what the games saved; nothing is sent anywhere. Each cabinet lights when its game is published to PointCast.
Directed by Michael Hoydich. Designed and built by Claude Code, October 2026. Original code, art and sound; machine names are tributes. cabinet-row.json · All games · The play layer