Retro arcade Breakwater
Break a fourteen-by-eight wall in Atari 800XL or Commodore 64 blue with synthesized chip sound. The game keeps a mood with you: DAWN, FLOW, RUSH or DRIFT. A CALM dial has no game over.
A small boat on a dark field, driftwood logs that split big to medium to small and wrap at every edge, no friction, a limited flare rate and a tide bird worth 200. Vector-style lines in Atari 800XL or Commodore 64 light blue, a synthesized heartbeat, and the same mood model as Breakwater: DAWN, FLOW, RUSH or DRIFT. A CALM dial has no game over.
PRESS PLAY. SEE WHAT HAPPENS.Pick 800XL or C64 and let it boot, or tap to skip the READY prompt.
Tap to start. Big logs are 20, medium 50, small 100, the tide bird 200; clear the field for 100 more.
Watch the mood word in the top bar: DRIFT slows the logs and lengthens your shield, RUSH adds glow, logs and the bird. Try CALM for water with no game over.
Open the game, choose a machine and a dial, and start.
Scoring, field rule, moods, machines and controls in one document.
The first game in this row shares the mood model and the two machines.
The whole game runs in browser files with synthesized sound. Linked pages need an internet connection.
Browser files for a local web server; this is not a native app or a guarantee that every connected feature works offline.
Download game packZIP download · instructions included · no account required
Best score, settings and the session mood tape stay in this browser. Clearing browser storage removes them.