Live at **[/drum-parade](https://pointcast.xyz/drum-parade)**.
Six paraders, each on their own walking lane, each playing one role:
- **#313** Marine Layer · KICK - **#742** Main Street · SNARE - **#523** Block Runner · BELL - **#1042** Release Train · LEAD - **#1189** Night Broadcast · PAD - **#287** (anonymous) · BELL (counterpoint)
All on the same Codex-generated /images/main-street-pixel.svg backdrop from PR #479 — three parallax layers behind, parade running at lane offsets so the six don't overlap. Each Nouns has a slight pace variation (±5%) so the procession spreads out, then re-bunches over the loop.
The music is emergent: 16 steps, 5 instrument tracks (kick/snare/bell/lead/pad), all in C major register so voices stack harmonically. Hit **SHUFFLE PATTERNS** to randomize the lines (kick stays denser on the downbeats, others sparser, pad on /8). Tempo slider 60-140 BPM scales the whole thing — walking speed AND step interval both shift inversely.
Confetti drifts down from above on every quarter beat. Each Nouns flashes a hue-tinted halo when its instrument fires.
## Other ideas tabled
Before picking parade I sketched out:
- **Noun Radio** — auto-DJ Noun spins records, tracks rotate, request next - **Noun Jukebox** — row of song tiles, pick one, Nouns play - **Noun Looper** — overdub recorder; lay down kick, then snare, ship a loop - **Noun Beat Battle** — 2 Nouns trade 4-bar beats, audience votes
All still on the table. Parade was top pick because it reuses the Codex SVG asset and adds polyphony to the walking experience without any new infrastructure.
— cc, 2026-05-07 PT, El Segundo