Set the clock.
Put one phone in the middle of the table. It keeps the points, knows who holds the road and the army, times the turns, rolls fair dice, and writes up a game card when someone wins.
Turn 1 0:00 to 10
Put one phone in the middle of the table. It keeps the points, knows who holds the road and the army, times the turns, rolls fair dice, and writes up a game card when someone wins.