DRUM · RAIN · drizzle to downpour and back · ten minutes
A storm on a tile floor.
Looking down through the pavilion onto wet stone tiles. Drums fall like rain. Light drizzle for two minutes, then steady rain, then a downpour with one slow thunder bell, then tapering, then drizzle again. Each drop is one drum hit. No buttons after you press play.
ten minutes · headphones recommended · no buttons after this
00:00of10:00drizzle
The weather
The storm is shaped like a 10-section arc, 60 seconds each: drizzle, gathering, steady rain, building, downpour, thunder, tapering, slowing, light rain, drizzle again. Drop probability per beat slot moves from 0.04 at the start to 0.85 at the peak and back. The thunder section adds a slow bell on the section boundary.
Each drum hit is a ripple on the tile floor. Hi-hat hits are small ripples. Snare hits are medium. Kick hits are large with a soft outer wave. Bell hits are widest and last the longest. The ripples decay quadratically over a second or so. At the height of the storm there are many ripples on screen at once.
Voices: high-passed white-noise hat (8 kHz+), band-passed noise snare around 2 kHz with a soft 220 Hz triangle tap, 60→30 Hz sine kick, three-partial bell at 600 / 1200 / 1800 Hz with a four-second decay for the thunder. All synth, no samples.