Six sandcastles, three bucket brigades and thin wave lines running down from the sea. Throw sand bursts to stop them, in Atari 800XL or Commodore 64 blue with synthesized chip sound and a mood the game and you keep together. A CALM dial never ends.
Pick 800XL or C64 and let it boot, or tap to skip the READY prompt.
02
Aim ahead of the wave lines: a burst opens, holds and closes, and stops every line that runs into it. Three in one burst is a chain.
03
Keep your sand: every castle standing and every handful left counts at the end of the round, and a castle comes back every 10,000 points.
Your controls
Tap or click where a wave line is heading; the nearest bucket brigade with sand throws there.
Keys: arrows or W/A/S/D move the crosshair, Space throws, 1, 2 and 3 throw from the left, middle and right brigade, P pauses, F full screen, M sound, C scanlines, X switches machines, Z turns the mood dial.
Simon as a lighthouse lens at night. Four lamps in Atari 800XL or Commodore 64 colors play a growing sequence of light and tone; play it back. The game keeps a mood with you, a CALM dial replays a miss, and FREE turns the lens into an instrument.
A gentle Kaboom!: a gull drops shells and a stack of three buckets follows your finger along the sand. Every catch plays the next note of a rising run; the tide takes what you miss. Atari 800XL or Commodore 64 blue, and a CALM dial with no game over.
Ride an El Segundo street at 6:45 AM and throw the Morning Edition onto lit porches and into mailboxes, past sprinklers, a sitting dog and a car backing out. Atari 800XL or Commodore 64 colors, chip sound, a report card every day, and a mood you keep together.