MODEL 01 · SMALL PILOT
Make to learn
One image, a few physical samples, then an optional 20–100-unit test only after the proof and demand study pass. Small runs limit stranded inventory but usually cost more per unit.
Test: What image, size and difficulty do people choose? Would they pay the proposed price after seeing a real sample?
Watch: Sample charges, freight, packaging differences, waste, missing-piece replacements and cash paid before sales.
MODEL 02 · DIRECT RETAIL
Own the shelf
Sell a boxed edition at an assumed $28–40 plus explicitly disclosed shipping. Fulfillment, support and customer acquisition belong in the calculation.
Test: Contribution per order after shipping and returns, not just a markup on factory cost.
Watch: Card fees, chargebacks, tax setup, delivery promises, storage, damaged boxes and seasonal demand.
MODEL 03 · WHOLESALE
Reach another shop
Illustrative $32 MSRP and $16 wholesale receipt. With $8–13 variable cost, contribution is $3–8 before overhead and any sales commission. Retailer terms must be negotiated.
Test: Reorders and on-time, damage-free delivery, with a clear minimum order.
Watch: Net payment terms, returns, display packaging, case packs, retailer margin and inventory credit risk.
MODEL 04 · LICENSING
License the picture
An established publisher produces and sells under a negotiated art license. An illustrative 5–10% royalty on net receipts at $16 produces $0.80–1.60 per unit; this is a sensitivity range, not an industry contract benchmark.
Test: Territory, channels, term, exclusivity, approvals, royalty reporting and returns deductions.
Watch: Rights ownership, minimum guarantees, audit terms, sublicensing and unsold stock after termination.
MODEL 05 · SUBSCRIPTION
A puzzle every season
A quarterly edition at an assumed $35–45, with shipping included or separately stated. Launch only after a repeatable product and fulfillment record exist.
Test: Renewal intention, pause/cancel experience, churn and delivered contribution per shipment.
Watch: Acquisition payback, automatic-renewal rules, failed payments, artwork cadence and inventory forecasting.
CROSS-CHANNEL QUESTION
One picture.
Several lives.
Buildworks can explore complementary small objects in its own studio. This puzzle case concentrates on a tactile picture, its assembly experience and its box.
Shared artwork would require an explicit license, consistent credits and a sensible product sequence. A bundle is an experiment, not assumed demand.