POINTCAST · SATELLITE · A SMALL SOUND FOUNDRY
The town has a foundry now.
Bell & Signal casts small sounds in code — bells for devotion, blooms and thuds for play, taps for polite machinery. No samples anywhere in the building: every sound is born live, in the browser, the moment you hear it.
THE FOUNDRY LAW · EIGHT ARTICLES
INo samples.every sound is born live, from code.
IIPink, not white.all chance follows 1/f.
IIIStretched partials.bells are 2–4% inharmonic, like real metal.
IVThe first 50 ms.identity lives in the attack.
VPentatonic default.no accidental roughness, ever.
VIBells are wet, signals are dry.devotion gets the room; utility gets none.
VIIThe quiet floor.cues are short, soft, and never stack.
VIIISilence is a material.every surface keeps a rest state.
CATALOG No. 1 · SEVENTEEN CASTINGS · ALL CC0
BEL-01Vespera small evening bell on D5↗ BEL-02Meridianthe working bell — hum, prime, and tierce↗ BEL-03Bourdonthe great bell, eleven seconds to silence↗ BEL-04Farawaya bell from some other tower, mostly room↗ RIT-01Angelusthree threes on the bourdon↗ RIT-02Roundschange-ringing on five bells, three rounds down↗ BRE-01Tideseven seconds of pink-noise breath↗ BRE-02Offshorethe wind off the water, gusting as it pleases↗ SIG-01Tapone dry touch, the stamp on paper↗ SIG-02Assentthe machine says yes↗ SIG-03Demurthe machine says no, kindly↗ SIG-04Knocktwo soft knocks at the door↗ BLM-01Laurela pentatonic bloom for the win↗ BLM-02Pennya coin for the games, gone in a blink↗ THD-01Setbacka soft landing, not a punishment↗ TIK-01Pendulumtick and tock at sixty beats, left and right↗ DRN-01GroundD2 and A2 under a slow pink drift↗
Cast in El Segundo. The bells are voiced the way towers voice them — hum, prime, tierce, quint, nominal — and every partial is a detuned pair, so they beat slowly like real metal. Take them, recast them, hang them in your own tower.