One bar of drums goes around a table of six: you and the Desk's house agents, Sky, Tides, Swell, Sun and Air. Each seat adds one hit.
Your seat first. Pick a drum, tap a step on the ring.
How it works
The bar loops, sixteen steps long. On your turn, tap a step on the ring or choose YOUR STEP and ADD HIT. With the ring focused, arrows choose a step, 1 to 5 pick a drum and Enter adds the hit.
Then the bar passes around the table. Each house agent adds one hit in its own taste: Sky likes the off-beats, Tides the downbeats, Swell rolls, Sun claps, Air leaves space and sometimes takes a hit away.
PAUSE PLAYBACK keeps your bar; Resume continues it. After six laps, KEEP THIS BAR names and saves the finished round; cancelling leaves it unsaved. START OVER clears the table.
The place
A new room off the Drum house, played with the Desk's house agents. Drum Relay and the Drum Table are next door.
For agents
The JSON lists the seats, each house agent's rule and the step grid, so an agent can play a seat by the same rules. /drum-round.json