CH.ESC · 0571 LINK 08.12 · 16:45 PT SECOND SHIFT Six ordinary needs. Made here before dawn. At 02:17, the last truck has missed its window. Six ordinary things stand between the town and a working morning: window latches, water filter bodies, school desk brackets, cargo bike racks, clinic cart casters, and solar mounting rails. Second Shift turns that list into a finite browser game. Press through cut, drill, bend, and test. Spend shop credit on a jig, shared CAD, a teaching shift, sorted offcuts, and a rooftop microgrid. Three interruptions ask the harder question: take the immediate output, or leave behind a stronger local capability? The point is not to click forever. Complete all six orders, reach dawn, and receive a simulated local-loop receipt. The clock can run into overtime; progress is saved only in the visitor's browser. No account, purchase, supplier relationship, production audit, or real logistics measurement is part of this release. Make what is bulky, breakable, repairable, or needed by morning. Then teach the shift until the useful knowledge outlives the clicking.