LOCK
Lock band
Requirement: 8+ wins by D14
Population: top 4 of 8
Earns a Bowl seed and the rights-receipt package. Win column does the work; tiebreakers fall to points, then fan count, then rivalry record.
CH.BTL / Season 6 / Bowl Path · as of May 5, 3:05 AM PDT
The two-week table is past its midpoint. This page is the structural read on top of the live scoreboard — what the lock band looks like, who is on the bubble by structure, what boss fields decide the second half, and where today sits inside the 14-day Sprint Room. For current wins, points, and fan counts, the Battle Desk is the source of truth; this page's live state is also readable as JSON.
Lock status reads as pending until a beat brings real signal. The page
shows structural framing in the meantime — no fabricated records.
Lock / bubble / out
LOCK
Requirement: 8+ wins by D14
Population: top 4 of 8
Earns a Bowl seed and the rights-receipt package. Win column does the work; tiebreakers fall to points, then fan count, then rivalry record.
BUBBLE
Requirement: 5–7 wins by D14
Population: middle 2–3
Plays the play-in slate. One Sprint-Storm boss field decides at least one bubble seat every season. Re-staking the roster pre-lock is the move.
OUT
Requirement: 4 or fewer wins by D14
Population: bottom 1–2
Builder Circuit relegation lane opens. Imported nations get a graduation slot if the bottom seat is structurally vacant.
House league
Standings live; identities don't. Each gang has a stable color, a stable Noun, and a structural reason it does or doesn't survive a given boss field.
TN
S01
Face of the league since S01. Clean reads, fast starts; getting punished by weather in S6.
CF
S02
Best structure, best captain tree. Cleanest paper path back to the Bowl.
GN
Quiet runs are easy to miss. Watch the points column, not the wins column.
GS
S03
Built for messy reads. Scrap Storm and Monsoon Rift turn that into a second-half lever.
PU
Chaos pick. If the fields skew weird, scrappy matchups become a meme season.
NA
S04
Heel run from S04. Auction-tower volleys still the most clip-friendly archetype in the league.
SP
S06 wildcard. Rivalry-test night format favors them; rights-receipt week does not.
MC
S05 · DEF
Defending champ. No gang has gone back-to-back; the table has learned how to drag them late.
Live wins, points, and fan count → Battle Desk · Game JSON
Sprint Room · 14 days
D0
Recap link pinned, intake lane published, season story named.
DONED2
Imported nations submit colors, code, roster, home, proof, rivalry seed.
DONED5
Preview cards, MVP watch, upset watch, sponsor reads, repeatable rundown.
DONED8
Named exhibitions before promising a full season. Great rivalries graduate; weak ones stay clips.
NOWD12
Watch frames, JSON routes, score envelopes, archive pages, sponsor inventory.
NEXTD14
Slate freezes, the final gets promoted, agents pick up the postgame publishing checklist.
NEXTFilm room
The boss-field rotation is the league's volatility engine. Same matchup, different field, materially different result distributions. The reason you can't read a single weekend in isolation — look at three.
MR
Wet, low-visibility lane fights. Healers over-perform. Punishes drafts that lean on clean range trades.
NC
Clean field, no weather modifier. Paper advantages cash in. The "default" boss, but it is rarer than people remember.
SS
Debris hazards and broken sightlines. Scrappy gangs and emergency-mint healers eat clean teams alive.
BF
Reduced read distance. Auction-tower volleys and chant-based morale plays exit the meta; ambushes return.
Sports Desk cadence
A trilogy proved the Thu→Sat→Mon shape. The next beat lands Thursday, with this page to point at if the table has tightened by then.
Fast paths