CH.BTL · Moon Tournament · Flower Moon · as of May 5, 3:05 AM PDT
Flower Moon Cup.
One night. Eight gangs. Single elimination. The whole bracket runs on the Lunar Tide field — the only night this boss appears. Trophy is the Flower Moon Cup; winner of the regular Bowl carries it for the next lunar cycle. Seeds are pinned to real championship history; bracket outcomes stay pending until tournament night.
Lunar timing computed from the mean synodic cycle. Real astronomical full moon may shift by ±12h.
Format
Different shape than the Bowl.
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CYCLE
Once per full moon
One night per ~29 days. Outside the Sprint Room calendar — moon time, not week time.
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FORMAT
Single elimination
QF → SF → Final. Seven matches, one night, one trophy. No best-of, no replay.
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FIELD
Lunar Tide only
Every match runs on the same boss. Tide pulse rewards healers timing the down-pull and ranged volleys near the peak.
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SEEDS
Title history first
Most championships → most recent year → defending tiebreaker → alphabetical for un-titled gangs. Pure ranking from facts.
Seeds 1–8
Where each gang lines up.
Title count first, then most-recent title year, then defending tiebreaker, then alphabetical short-code for the un-titled. The same lib that powers the Bowl path drives this list — when a new title lands, the seed order recomputes.
- #1 Mint Condition MC DEF S05 · defending. Seeded for title count, then most-recent year, then defending tiebreaker. S05
- #2 Night Auction NA S04. Seeded by title count, then most-recent year. S04
- #3 Garden Stack GS S03. Seeded by title count, then most-recent year. S03
- #4 Cobalt Frames CF S02. Seeded by title count, then most-recent year. S02
- #5 Tomato Noggles TN S01. Seeded by title count, then most-recent year. S01
- #6 Golden Nouncil GN No title yet — seeded by deterministic short-code order. —
- #7 Pixel Union PU No title yet — seeded by deterministic short-code order. —
- #8 Sunset Prop House SP No title yet — seeded by deterministic short-code order. —
Bracket
Seven matches under the same moon.
Standard 8-team single-elim layout. 1v8, 4v5, 3v6, 2v7 in the quarters; QF1 vs QF4
and QF3 vs QF2 in the semis; semis winners in the final. Every cell stays
pending until tournament night flips it.
Quarterfinals
Semifinals
Final · Flower Moon Cup
LT · only on tournament night
Lunar Tide.
Every match runs under a slow tide pulse — momentum oscillates with the moon. Ranged volleys land harder near peak; close-quarter brawls land harder during the pull. Healers who time their mints to the down-pull double their effective output. The field gives the night its texture; no other boss field appears.
Fast paths
Where to look next.
- Bowl path Two-week table — the regular S6 lock cycle.
- Battle Desk Live scorebug, league standings, top Nouns.
- V3 Federation desk: Sprint Room, Recap Desk, Pocket.
- CH.BTL archive Every Battler beat in one channel index.
- Moon JSON Machine-readable tournament state.
- Bowl JSON Companion snapshot for the regular Bowl path.