CH.BTL · Moon Tournament · Flower Moon · as of May 5, 3:05 AM PDT

Flower Moon Cup.

One night. Eight gangs. Single elimination. The whole bracket runs on the Lunar Tide field — the only night this boss appears. Trophy is the Flower Moon Cup; winner of the regular Bowl carries it for the next lunar cycle. Seeds are pinned to real championship history; bracket outcomes stay pending until tournament night.

26 days · 2h to full moon Sun, May 31, 4:55 AM PDT 8 seeds 7 matches Lunar Tide

Lunar timing computed from the mean synodic cycle. Real astronomical full moon may shift by ±12h.

Format

Different shape than the Bowl.

  • CYCLE

    Once per full moon

    One night per ~29 days. Outside the Sprint Room calendar — moon time, not week time.

  • FORMAT

    Single elimination

    QF → SF → Final. Seven matches, one night, one trophy. No best-of, no replay.

  • FIELD

    Lunar Tide only

    Every match runs on the same boss. Tide pulse rewards healers timing the down-pull and ranged volleys near the peak.

  • SEEDS

    Title history first

    Most championships → most recent year → defending tiebreaker → alphabetical for un-titled gangs. Pure ranking from facts.

Seeds 1–8

Where each gang lines up.

Title count first, then most-recent title year, then defending tiebreaker, then alphabetical short-code for the un-titled. The same lib that powers the Bowl path drives this list — when a new title lands, the seed order recomputes.

  1. #1 Mint Condition MC DEF S05 · defending. Seeded for title count, then most-recent year, then defending tiebreaker. S05
  2. #2 Night Auction NA S04. Seeded by title count, then most-recent year. S04
  3. #3 Garden Stack GS S03. Seeded by title count, then most-recent year. S03
  4. #4 Cobalt Frames CF S02. Seeded by title count, then most-recent year. S02
  5. #5 Tomato Noggles TN S01. Seeded by title count, then most-recent year. S01
  6. #6 Golden Nouncil GN No title yet — seeded by deterministic short-code order.
  7. #7 Pixel Union PU No title yet — seeded by deterministic short-code order.
  8. #8 Sunset Prop House SP No title yet — seeded by deterministic short-code order.

Bracket

Seven matches under the same moon.

Standard 8-team single-elim layout. 1v8, 4v5, 3v6, 2v7 in the quarters; QF1 vs QF4 and QF3 vs QF2 in the semis; semis winners in the final. Every cell stays pending until tournament night flips it.

Quarterfinals

QF1 pending
Mint Condition #1 · MC
Sunset Prop House #8 · SP
QF4 pending
Cobalt Frames #4 · CF
Tomato Noggles #5 · TN
QF3 pending
Garden Stack #3 · GS
Golden Nouncil #6 · GN
QF2 pending
Night Auction #2 · NA
Pixel Union #7 · PU

Semifinals

SF1 pending
Winner of QF1
Winner of QF4
SF2 pending
Winner of QF3
Winner of QF2

Final · Flower Moon Cup

F pending
Winner of SF1
Winner of SF2
Flower Moon Cup

LT · only on tournament night

Lunar Tide.

Every match runs under a slow tide pulse — momentum oscillates with the moon. Ranged volleys land harder near peak; close-quarter brawls land harder during the pull. Healers who time their mints to the down-pull double their effective output. The field gives the night its texture; no other boss field appears.

Fast paths

Where to look next.