score 0
ROUND 01 / 04 Four Corners 126 BPM
combo 100%
RUSH 0
Pulse Arena rhythm game canvas.
BEAT RUNNER V6 · PULSE ARENA 126→168 BPM · ~50 SEC

THE BEAT IS
THE ACTION.

Pulses rush in from four directions. Strike the matching drum at the center. Every press makes the groove—no jump delay, no separate collision.

actionsD F J K timingone clock rounds4 fast
  1. 01Four Corners126
  2. 02Crossfire140
  3. 03Switchback154
  4. 04Full Send168

best — pts

D F J K · ARROWS · 8 CLEAN HITS REPAIR A SHIELD

SYNC 0MS
latency auto

PULSE ARENA DESIGN NOTE

The sound, target, and judgment share one clock.

  1. 01See it

    Every pulse is positioned from Web Audio time—not the animation clock.

  2. 02Hit it

    Your press produces its drum immediately, even when the timing is off.

  3. 03Feel it speed up

    Three beats of warning shrink from 1.43s to 1.07s as the tempo climbs.

Pulse Arena ready. Four drums, four rounds, 126 to 168 BPM.