nature · fire · stones · gems
Element Shrine
A lived-in, cozy shrine for natural tools and quiet rooms: wood, paper, plants, embers, stones, gems, and soft local signal.



POINTCAST URL SHRINES
Generated settings for the unfurl system: natural rooms, block plinths, ambient rooms, agent-readable grids, and campaign desks. Each set points at real PointCast routes with images, proof links, and a job.
Each visual set has its own raster scene in `public/images/shrines`.
The page reuses the same canonical shrine manifest as `/unfurls`.
The shrine builder lives at `/unfurls#builder` for quick drafts.
nature · fire · stones · gems
A lived-in, cozy shrine for natural tools and quiet rooms: wood, paper, plants, embers, stones, gems, and soft local signal.



single-url proof
A clean plinth for one canonical page: stable art, readable metadata, proof links, and a URL that survives the chat preview.
ambient surfaces
A spatial unfurl for places people should enter: listening rooms, TV modes, live tools, and playable corners.
agent-readable signal
A stricter shrine for software readers: JSON feeds, graph edges, labels, validators, and crawlable contracts.
launch packets
A bright desk for launch work: object pages, share kits, sponsorship context, and URLs built to move between people.
NEXT SHRINE
The builder composes title, description, image, audience, ritual, and proof links, then previews the share object before it becomes permanent.